Subjects
Shows
With guidance from an educator, students learn about ownership and sharing of information, and how to respect the work of [...]
With guidance from an educator, students demonstrate an understanding that technology is all around them and the importance of keeping [...]
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning [...]
With guidance from an educator, students use digital tools and resources, contained within a classroom platform or otherwise provided by [...]
With guidance from an educator, students become familiar with age-appropriate criteria for evaluating digital content.
With guidance from an educator, students explore a variety of teacher-selected tools to organize information and make connections to their [...]
With guidance from an educator, students explore real-world issues and problems and share their ideas about them with others.
Students use a variety of technologies within a design process to solve problems by creating new, useful or imaginative solutions.
With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning.
Students use age-appropriate digital and non-digital tools to design something and are aware of the step-by-step process of designing.
Students use a design process to develop ideas or creations, and they test their design and redesign if necessary.
Students demonstrate perseverance when working to complete a challenging task.
Subjects
Shows
With guidance from an educator, students learn about ownership and sharing of information, and how to respect the work of [...]
With guidance from an educator, students demonstrate an understanding that technology is all around them and the importance of keeping [...]
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning [...]
With guidance from an educator, students use digital tools and resources, contained within a classroom platform or otherwise provided by [...]
With guidance from an educator, students become familiar with age-appropriate criteria for evaluating digital content.
With guidance from an educator, students explore a variety of teacher-selected tools to organize information and make connections to their [...]
With guidance from an educator, students explore real-world issues and problems and share their ideas about them with others.
Students use a variety of technologies within a design process to solve problems by creating new, useful or imaginative solutions.
With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning.
Students use age-appropriate digital and non-digital tools to design something and are aware of the step-by-step process of designing.
Students use a design process to develop ideas or creations, and they test their design and redesign if necessary.
Students demonstrate perseverance when working to complete a challenging task.