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Represent 6 with a 10-frame, dot card, and Rekenrek (counting buddy) to tell if Dotson made a Mystery Math Mistake. Compare images and numbers by using “less,” “same,” and “more.” Play a card game to do the same.

Math Mights was adapted from IM K-5 Math™ ©2021 by Illustrative Mathematics®, released under the Creative Commons Attribution 4.0 International License (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/.

Additions and adaptations are ©2021 by Strategic Intervention Solutions, LLC.

Math Mights - 3rd GradeMeasuring with Halves or Fourths
Math Mights - 2nd GradeSubtract a 1-Digit from a 2-Digit Number

Related Lessons

  • Math Mights - Kindergarten

    Lesson 206

    Join Mrs. Gray for a Mystery Math Mistake. Dotson needs your help with ordering numbers.

  • Math Mights - Kindergarten

    Lesson 206

    Warm up with a Mystery Math Mistake to order numbers. Explore 4 shapes: triangles, squares, rectangles, and circles. Go on a Shape Hunt to see how many shapes you can find in a picture. Use attributes of shapes to help reveal a mystery shape.

  • Math Mights - 1st Grade

    Lesson 206

    Warm up with a Mystery Math Mistake to compare expressions. Make a 10 to help you add. Use a double 10-frame and the "make 10" strategy to add two single-digit numbers.