Subjects
Shows
With guidance from an educator, students use technology tools to work with friends and with people outside their neighborhood, city [...]
With guidance from an educator, students use technology to communicate with others and to look at problems from different perspectives.
With guidance from an educator, students take on different team roles and use age-appropriate technologies to complete projects.
With guidance from an educator, students use age-appropriate technologies to work together to understand problems and suggest solutions
Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by [...]
With guidance from an educator, students consider and set personal learning goals and utilize appropriate technologies that will demonstrate knowledge [...]
With guidance from an educator, students learn about various technologies that can be used to connect to others or make [...]
With guidance from an educator, students recognize performance feedback from digital tools, make adjustments based on that feedback and use [...]
With guidance from an educator, students explore a variety of technologies that will help them in their learning and begin [...]
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act [...]
Students practice responsible use of technology through teacher-guided online activities and interactions to understand how the digital space impacts their [...]
With guidance from an educator, students understand how to be careful when using devices and how to be safe online, [...]
With guidance from an educator, students learn about ownership and sharing of information, and how to respect the work of [...]
With guidance from an educator, students demonstrate an understanding that technology is all around them and the importance of keeping [...]
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning [...]
With guidance from an educator, students use digital tools and resources, contained within a classroom platform or otherwise provided by [...]
With guidance from an educator, students become familiar with age-appropriate criteria for evaluating digital content.
With guidance from an educator, students explore a variety of teacher-selected tools to organize information and make connections to their [...]
With guidance from an educator, students explore real-world issues and problems and share their ideas about them with others.
Students use a variety of technologies within a design process to solve problems by creating new, useful or imaginative solutions.
With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning.
Students use age-appropriate digital and non-digital tools to design something and are aware of the step-by-step process of designing.
Students use a design process to develop ideas or creations, and they test their design and redesign if necessary.
Students demonstrate perseverance when working to complete a challenging task.
"Let's Learn" is a daily series featuring educator instruction and virtual field trips.
Subjects
Shows
With guidance from an educator, students use technology tools to work with friends and with people outside their neighborhood, city [...]
With guidance from an educator, students use technology to communicate with others and to look at problems from different perspectives.
With guidance from an educator, students take on different team roles and use age-appropriate technologies to complete projects.
With guidance from an educator, students use age-appropriate technologies to work together to understand problems and suggest solutions
Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by [...]
With guidance from an educator, students consider and set personal learning goals and utilize appropriate technologies that will demonstrate knowledge [...]
With guidance from an educator, students learn about various technologies that can be used to connect to others or make [...]
With guidance from an educator, students recognize performance feedback from digital tools, make adjustments based on that feedback and use [...]
With guidance from an educator, students explore a variety of technologies that will help them in their learning and begin [...]
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act [...]
Students practice responsible use of technology through teacher-guided online activities and interactions to understand how the digital space impacts their [...]
With guidance from an educator, students understand how to be careful when using devices and how to be safe online, [...]
With guidance from an educator, students learn about ownership and sharing of information, and how to respect the work of [...]
With guidance from an educator, students demonstrate an understanding that technology is all around them and the importance of keeping [...]
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning [...]
With guidance from an educator, students use digital tools and resources, contained within a classroom platform or otherwise provided by [...]
With guidance from an educator, students become familiar with age-appropriate criteria for evaluating digital content.
With guidance from an educator, students explore a variety of teacher-selected tools to organize information and make connections to their [...]
With guidance from an educator, students explore real-world issues and problems and share their ideas about them with others.
Students use a variety of technologies within a design process to solve problems by creating new, useful or imaginative solutions.
With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning.
Students use age-appropriate digital and non-digital tools to design something and are aware of the step-by-step process of designing.
Students use a design process to develop ideas or creations, and they test their design and redesign if necessary.
Students demonstrate perseverance when working to complete a challenging task.
"Let's Learn" is a daily series featuring educator instruction and virtual field trips.