Subjects
Shows
Students collaborate with a teacher to employ appropriate research techniques to locate digital resources that will help them in their [...]
Students learn how to evaluate sources for accuracy, perspective, credibility and relevance.
Using a variety of strategies, students organize information and make meaningful connections between resources.
Students explore real-world problems and issues and collaborate with others to find answers or solutions.
Students use a variety of technologies within a design process to solve problems by creating new, useful or imaginative solutions.
Students explore and practice how a design process works to generate ideas, consider solutions, plan to solve a problem or [...]
Students use digital and non-digital tools to plan and manage a design process.
Students engage in a cyclical design process to develop prototypes and reflect on the role that trial and error plays.
Students demonstrate perseverance when working with open-ended problems.
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to [...]
Students explore or solve problems by selecting technology for data analysis, modeling and algorithmic thinking, with guidance from an educator.
Students select effective technology to represent data.
Students break down problems into smaller parts, identify key information and propose solutions.
Students understand and explore basic concepts related to automation, patterns and algorithmic thinking.
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital [...]
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by [...]
Students develop learning goals in collaboration with an educator, select the technology tools to achieve them, and reflect on and [...]
With the oversight and support of an educator Students build a network of experts and peers within school policy and [...]
Students seek from feedback from both people and features embedded in digital tools, and use age-appropriate technology to share learning.
Students explore age-appropriate technologies and begin to transfer their learning to different tools or learning environments.
A special kids' block with exciting content from zoos, libraries, and more!
Subjects
Shows
Students collaborate with a teacher to employ appropriate research techniques to locate digital resources that will help them in their [...]
Students learn how to evaluate sources for accuracy, perspective, credibility and relevance.
Using a variety of strategies, students organize information and make meaningful connections between resources.
Students explore real-world problems and issues and collaborate with others to find answers or solutions.
Students use a variety of technologies within a design process to solve problems by creating new, useful or imaginative solutions.
Students explore and practice how a design process works to generate ideas, consider solutions, plan to solve a problem or [...]
Students use digital and non-digital tools to plan and manage a design process.
Students engage in a cyclical design process to develop prototypes and reflect on the role that trial and error plays.
Students demonstrate perseverance when working with open-ended problems.
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to [...]
Students explore or solve problems by selecting technology for data analysis, modeling and algorithmic thinking, with guidance from an educator.
Students select effective technology to represent data.
Students break down problems into smaller parts, identify key information and propose solutions.
Students understand and explore basic concepts related to automation, patterns and algorithmic thinking.
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital [...]
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by [...]
Students develop learning goals in collaboration with an educator, select the technology tools to achieve them, and reflect on and [...]
With the oversight and support of an educator Students build a network of experts and peers within school policy and [...]
Students seek from feedback from both people and features embedded in digital tools, and use age-appropriate technology to share learning.
Students explore age-appropriate technologies and begin to transfer their learning to different tools or learning environments.
A special kids' block with exciting content from zoos, libraries, and more!