- standard
Solve problems involving measurement and estimation of intervals of time, liquid volumes, and masses of objects
- 3rd Grade
- Michigan State Math Standards
- Measurement and Data
Measure and estimate liquid volumes and masses of objects using standard units of grams (g), kilograms (kg), and liters…
- standard
Solve problems involving measurement and estimation of intervals of time, liquid volumes, and masses of objects
- 3rd Grade
- Michigan State Math Standards
- Measurement and Data
Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition…
- standard
Solve problems involving the four operations, and identify and explain patterns in arithmetic
- 3rd Grade
- Michigan State Math Standards
- Operations and Algebraic Thinking
Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations.…
- standard
Safety Law & Ethics
- 3rd Grade
- 4th Grade
- 5th Grade
- Michigan Computer Science Standards
- Impacts of Computing
Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
- standard
Social Interactions
- 3rd Grade
- 4th Grade
- 5th Grade
- Michigan Computer Science Standards
- Impacts of Computing
Seek diverse perspectives for the purpose of improving computational artifacts.
- standard
Culture
- 3rd Grade
- 4th Grade
- 5th Grade
- Michigan Computer Science Standards
- Impacts of Computing
Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
- standard
Culture
- 3rd Grade
- 4th Grade
- 5th Grade
- Michigan Computer Science Standards
- Impacts of Computing
Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural…
- standard
Program Development
- 3rd Grade
- 4th Grade
- 5th Grade
- Michigan Computer Science Standards
- Algorithms & Programming
Describe choices made during program development using code comments, presentations, and demonstrations.