With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning.
Students use a variety of technologies within a design process to solve problems by creating new, useful or imaginative…
With guidance from an educator, students explore real-world issues and problems and share their ideas about them with others.
With guidance from an educator, students explore a variety of teacher-selected tools to organize information and make connections to…
With guidance from an educator, students become familiar with age-appropriate criteria for evaluating digital content.
With guidance from an educator, students use digital tools and resources, contained within a classroom platform or otherwise provided…
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful…
With guidance from an educator, students demonstrate an understanding that technology is all around them and the importance of…